using Godot;

namespace Arcane.Source.Client;

public partial class TradeView : Control, IView
{
    public Control UI => this;

    public Node Node => null;

    public GameOS Os { get; set; }

    [Export]
    private Label credits;

    public void ShowCredits(int heat, int wave, int concept)
    {
        credits.Text = $"H: {heat} | W: {wave} | C: {concept}";
    }
}